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Play by observing rules and regulations governing selected sports: Athletics (running, throwing and jumping), swimming, football and netball

takriban dakika 10 kusoma

Mada za sehemu hiiDevelop advanced skills in selected sportsMada 2
  1. Perform advanced tactics and drills in selected sports (principles, systems and styles of play)
  2. Play by observing rules and regulations governing selected sports: Athletics (running, throwing and jumping), swimming, football and netball

Observing Rules and Regulations in Selected Sports

When playing sports at any level, understanding and following the rules ensures fair competition, safety for all participants, and the proper development of skills. This study note covers the essential rules and regulations for Athletics, Swimming, Football, and Netball that Form 5 students must observe during guided practice and gameplay.

Athletics comprises running events (sprints and distance), throwing events (shot put, discus, javelin), and jumping events (high jump, long jump). Each event has specific rules that competitors must follow.

1. Running Events

Sprinting Rules (100m, 200m, 400m)

  • Starting: Runners must remain stationary in the starting blocks until the starter's gun fires. A false start (moving before the gun) results in immediate disqualification.
  • Lane discipline: Runners must stay within their designated lanes throughout the race. Stepping on or outside lane lines leads to disqualification.
  • Finish: The torso (not head, arms, or legs) must cross the finish line to be recorded.

Distance Running Rules (800m, 1500m, 5000m)

  • Pacing strategy: Athletes should conserve energy by maintaining a steady pace and avoiding burnout early in the race.
  • Lane breaking: In races starting in lanes (such as 800m), athletes must stay in their lanes until the break line is crossed.
  • Pushing or impeding: Deliberately blocking or pushing another runner results in disqualification.

Relay Races (4×100m, 4×400m)

  • Baton exchange: The baton must be passed within the designated exchange zone (20m area marked on the track). Failure to pass within the zone results in disqualification.
  • Baton carrying: Each team member must carry the baton throughout their portion of the race. Dropping the baton typically results in disqualification.
  • Lane infringement: Runners must not touch the lines between lanes or enter another runner's lane during the race.

Worked Example: In a 4×100m relay at a school championship, the third runner fails to pass the baton within the exchange zone. The team is disqualified regardless of their finishing position because the baton exchange did not occur within the marked 20m zone.

2. Throwing Events

Shot Put Rules

  • The thrower must hold the shot put close to the neck and push rather than throw it.
  • The thrower must not leave the circle until the shot lands.
  • Stepping outside the circle during the throw results in a foul and "no throw" judgment.
  • The shot must land within the designated sector (typically 34.92 degrees).

Discus Throw Rules

  • The thrower must not step outside the circle during the throw.
  • The discus must leave the thrower's hand before the thrower exits the circle.
  • Early release or improper technique leads to a "no throw" judgment.
  • Leaving the circle before the discus lands results in a foul.

Javelin Throw Rules

  • The javelin must land within the sector lines to count.
  • The thrower must not turn completely around (more than 180 degrees) before releasing the javelin.
  • The javelin must land on its pointed tip; landing on the tail is a foul.
  • The run-up phase generates speed and power of release, enhances balance, and enables optimal release angle.

3. Jumping Events

High Jump Rules

  • The jumper must take off from one foot.
  • The jumper clears the bar without dislodging it.
  • The scissor technique involves extending the lead leg upward and over the bar first while the trailing leg follows in a kicking motion.
  • The Fosbury flop technique requires the jumper to arch their back and rotate, clearing the bar headfirst with their back facing the bar.

Long Jump Rules

  • The jumper takes off from the takeoff board without overstepping (a foul occurs if the foot lands beyond the board).
  • The jumper must land within the sand pit.
  • The distance is measured from the takeoff line to the nearest mark in the sand.

Swali

In a 4×100m relay race, what is the consequence if a runner fails to pass the baton within the designated exchange zone?

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