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The dot product (also called the scalar product) of two non-zero vectors and is denoted by and is calculated by summing the products of their corresponding components. For vectors and , their dot product is:
The dot product is defined only for pairs of vectors with the same number of dimensions.
Properties of the dot product:
- Commutativity:
- Distributivity:
- Scalar multiplication: , where is a scalar.
- Relationship to angle: , where is the angle between the two vectors.
- Orthogonality (perpendicularity): If , and neither nor is the zero vector, then the vectors are perpendicular (orthogonal).
- Dot product of a vector with itself:
Example 1
Compute the dot product of the following vectors:
(a) and
(b) and
Solution
(a)
(b)
Note that can be written as to match the dimensions of .
Example 2
Given the vectors , , and , identify the pairs of vectors that are orthogonal to each other.
Solution
Given , , and .
First, check the dot product of and :
Since , vectors and are not orthogonal.
Next, check the dot product of and :
Since , vectors and are not orthogonal.
Finally, check the dot product of and :
Since , vectors and are not orthogonal.
The dot product of vectors can be used to determine the angle between two vectors.
The relationship between the dot product and the angle between two vectors and is given by:
Where:
- is the dot product of vectors and .
- is the magnitude (length) of vector .
- is the magnitude (length) of vector .
- is the angle between the two vectors, where (or ).
To find the angle , we can rearrange the formula:
Steps to find the angle between two vectors:
- Calculate the dot product .
- Calculate the magnitude of vector , .
- Calculate the magnitude of vector , .
- Substitute the values into the formula for .
- Calculate using the inverse cosine function ().
Proof of the dot product by the cosine rule
Consider triangle AOB with vectors , , and , where and is the angle between and .
Applying the cosine rule to triangle AOB:
Expanding the left side using the dot product property :
Simplifying:
Example 1
Determine the angle between the two vectors and .
Solution
Example 2
Given two vectors and , find:
(a)
(b) The angle between and .
Solution
(a)
(b)
Example 3
Calculate the angles of a triangle EFG with vertices , , and .
Solution
Angle E: , so
Angle F: , so
Angle G: , so
Therefore, the angles of triangle EFG are approximately , , and . (Note: There's a small rounding error, and the angles should sum close to 180°.)
Given two vectors of the same dimensions, one vector can be projected onto another. There are two types of projections: scalar projection and vector projection. Scalar projection gives the magnitude of the projection, while vector projection gives the projection vector itself.
The scalar projection of vector onto vector is given by:
The vector projection of vector onto vector is given by:
Suppose and are two vectors, and is the angle between them.
Figure 1.
Figure 2.
Scalar projection
The scalar projection of onto is:
Similarly, the scalar projection of onto is:
Vector projection
The vector projection of onto is:
Similarly, the vector projection of onto is:
Example 1
Given vectors , , , and :
(a) Determine the vector projection of onto .
(b) Find the scalar projection of onto .
Solution
(a)
(The zero vector)
(b)
Example 2
Find the vector projection of onto .
Solution
Consider Figure 2.12, where and are position vectors, and is the angle between them. Let be the vector representing the side opposite angle , so .
We want to prove the cosine rule: , where , , and .
We know that . Taking the dot product of with itself:
Expanding using the distributive property of the dot product:
Since the dot product is commutative (), and using the property , we have:
We also know that the dot product can be expressed in terms of the angle between the vectors: .
Substituting this into the previous equation:
This is the cosine rule.
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